package eu.irreality.dai.gameplay.actions.movement;

import eu.irreality.dai.gameplay.entities.AliveEntity;
import eu.irreality.dai.gameplay.world.GameWorld;
import eu.irreality.dai.util.Position;

public class ConcreteMovementAction extends MovementAction
{

    private Position dest;

    public ConcreteMovementAction(GameWorld world, AliveEntity entity,
	    Position destination)
    {
	super(world, entity);
	dest = destination;
    }

    public Position getDestinationPosition()
    {
	return dest;
    }

}
